Simple Vulkan raytracing tutorials
Please visit https://iorange.github.io for the articles
- clone this repo
- get all dependencies by calling
git submodule update --init --recursive - go to
_datafolder and executecompile_shaders.cmdorcompile_shaders.sh - now go back to the repo folder and use CMake to generate your project (please note that only x64 is supported)
- now just open your project and build it (or simply run
makeif on Linux) - enjoy the power of RTX ;)
Please note that if you want to use validation layers - make sure you have Vulkan SDK version 1.1.9.1 or newer installed