I'm Baangkok Vanijyananda, you can call me BK. I'm a software engineer at day, and game/boardgame dev at night.
I love learning about new things, trying out all fields of software-related stuff.
I love creating. I want to create new knowledge, software, and cool stuff.
- Game Development: Pygame, C++, GMS2, Unity, Godot
- Backend Web Development: Java, Spring, Laravel, Go
- Frontend Web Development: React, HTML/CSS, JavaScript, TypeScript
- Cloud, DevOps, CI/CD concepts: Jenkins, Docker, Kubernetes, Argo CD, AWS Cloud
- AI/Machine Learning: Deep Learning Theory, Deep Learning with Python, CNN, RNN, and more!
- Computer Engineering Basics: OOP, Data Structures & Algorithms, Database Systems, Networks, Microprocessors and Hardware Stuff
- GLSL Shaders
- Godot Game Engine
- Pursuing a career in game development & software development!
- To me, game development is the frontier to a large amount of interesting computer science papers; graphics, rendering, raycasting, physics sim, you name it!
- In addition to that, to make one you need to be skilled in both the creativity and technicality.
- Plus, games are cool.
- To me, game development is the frontier to a large amount of interesting computer science papers; graphics, rendering, raycasting, physics sim, you name it!
- I love software/game development because it's the real world application of my knowledge. To me, seeing a software/game runs up is like seeing a child grow.