Fix potential infinite loop in mix_source_buffer() in case of uneven input buffer#31
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icculus merged 1 commit intoicculus:mainfrom Jan 11, 2025
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This fixes a potential infinite loop, which may occur in two cases: 1. If remaining data in the input is less than `bufferframesize`, in such case `bytesput` resulted in 0, and src->offset never advanced. 2. If remaining data's size is not evenly divided by sizeof(float), the data pointer again will not advance to the end.
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Fix #23
This is a hotfix that we've been using in our game engine for a while now, it covers a rare situation with badly formed input buffer, which I've described in the issue #23.
This fixes a potential infinite loop, which may occur in two cases:
bufferframesize, in such casebytesputresulted in 0, and src->offset never advanced.