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Video-Portfolio

References to unlisted videos on YouTube for seeing gameplay mechanics working in action

QTE System:

  • Variations: Actions, Sequences (combinations of actions)
  • Resposnive UI with a tolerance zone for failure

https://youtu.be/ZFZsybbEnKM

Parkour System:

  • Dynamically adapts to any mesh surface
  • Calculates height, depth
  • Momentum based vaulting
  • Ledge grabbing, jumping and wall climbing

https://youtu.be/qDCRf5u5kEs

Whiteboard System:

  • Uses osgl (also a contributor)
  • Supports 10 layers
  • Version control history
  • Draw, Fill, Erase
  • Color picker + color selector from any pixel on the drawing (detects holes in layers)
  • Spectator system
  • Uses Roblox Editable Image to draw pixels onto a frame from a buffer

https://youtu.be/9M7XC68DOSM

NPC System:

  • 100 NPCs
  • Network: 20kb/s receive
  • CPU time: negligible impacat
  • Fully client-sided with server only managing positions
  • Client syncs outfits using a seed
  • Performance stats visible at the top of the screen in second image
Screenshot 2025-09-27 035612 Screenshot 2025-09-25 215913

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References to unlisted videos on YouTube for seeing gameplay mechanics working in action

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