References to unlisted videos on YouTube for seeing gameplay mechanics working in action
QTE System:
- Variations: Actions, Sequences (combinations of actions)
- Resposnive UI with a tolerance zone for failure
Parkour System:
- Dynamically adapts to any mesh surface
- Calculates height, depth
- Momentum based vaulting
- Ledge grabbing, jumping and wall climbing
Whiteboard System:
- Uses osgl (also a contributor)
- Supports 10 layers
- Version control history
- Draw, Fill, Erase
- Color picker + color selector from any pixel on the drawing (detects holes in layers)
- Spectator system
- Uses Roblox Editable Image to draw pixels onto a frame from a buffer
NPC System:
- 100 NPCs
- Network: 20kb/s receive
- CPU time: negligible impacat
- Fully client-sided with server only managing positions
- Client syncs outfits using a seed
- Performance stats visible at the top of the screen in second image