http://wooga.github.com/Pocket-Island/
To build the game you need the following tools:
- brew http://mxcl.github.com/homebrew/
- ruby http://www.ruby-lang.org/en/downloads/
- gem http://rubygems.org/pages/download
- rake
gem install rake - markdown
brew install markdown - gcc (you should install XCode)
- node & npm http://nodejs.org/
- lessc
npm install -g less - jslint
npm install -g jslint - spritopia
gem install spritopia - pngcrush (optional)
brew install pngcrush
-
git clone [email protected]:wooga/Pocket-Island.git -
Get the art assets from http://cdn-mkt.wooga.com/downloads/images.zip and extract them into ./Pocket-Island/images.
-
Run
raketo generate all config files, sprite images, etc. -
Run a HTTP server: You can for example use the SimpleHTTPServer module of python and run
python -m SimpleHTTPServeron the command line. -
Finally, open http://0.0.0.0:8000/ipad.html to play the game (preferably in Chrome or Safari).
rake all: Build project. Copies final files to build/rake check_missing_files: List files that are referenced by the game, but don't existrake clean: Remove any temp file.rake clobber: Remove any generated file.rake default: what does it do?rake lint: Run jslintrake list_extra_files: List files that are not referenced by the game but are in the projectrake remove_trailing_spaces: Remove trailing spaces
Start with creating a .sprite file that lists individual images
that should be included in the sprite. Then run:
rake sprite_name.png
to generate the image based on sprite_name.sprite file.
An image and sprite_name.json will be generated.
Use the value from the json file to update entities.json with
width, height, spritey and offsetY values.
Remember to divide pixel values by 48 before entering them in entities.json.
All code provided in this repository is covered by an MIT license, as described here https://github.com/wooga/Pocket-Island/blob/master/license.html
Images are licensed under a Creative Commons License and are provided separately.