- ChengDu
Highlights
Starred repositories
Godot Engine – Multi-platform 2D and 3D game engine
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......
快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
A curated list of Multiplayer Game Network Programming Resources
Distributed custom TCP protocol stress test tool
Application-oriented customized TCP message interception, monitoring, and statistics.
网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps
Piccolo (formerly Pilot) – mini game engine for games104
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, …
Navigation-mesh Toolset for Games
Archived — A list of games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
Unity client navmesh export to server for pathfinding
Distributed Java game server, including login, gateway, game demo
Industry-standard navigation-mesh toolset for games
Desktop/Android/HTML5/iOS Java game development framework
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines