Stars
Fast glass shader that doesn't require any RayTracing or RayMarching
A Rust wgpu program that does voxel raycasting primarily in a fragment shader
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
My personal 3D game engine built using C++ and OpenGL; Editor built using C# with WPF
convert brain-bloating integers into tongue-twisting strings
1 Billion Rows Challenge toy - https://github.com/gunnarmorling/1brc/
A loose collection of random small mostly shader related things I stumbled upon.
Typst package for drawing beautiful tidy tree easily
Unity package for versions 2022.3 and Unity 6. Adds support to render volumetric lighting for both the main and additional lights in URP. Compatible with URP render graph in Unity 6 and above.
Open Source Cheat Sheets for some of McMaster CS's courses
A collection of Python scripts to facilitate downloading the entire Quixel Megascans collection.
Auto Exposure for Unity 6.0, using the URP (Universal Render Pipeline)
HLSL Constant Buffer Layout Visualizer
Real time Physically Based Rendering on the CPU using AVX512
Example guide for modding in Unity's Entity Component System (ECS) framework.
Digital die roller with logging uploaded to a web location
Wipe files and drives securely with random ASCII dicks
A fur-ociously secure encryption tool that encodes your secrets as adorable cat and dog sounds, using real elliptic curve cryptography with a playful disguise.
Move smoothly on stairs by slope approximation. Rigidbody character controller inspired by Genshin Impact.
Original implementation of "Radiant Foam: Real-Time Differentiable Ray Tracing"
Touying is a powerful package for creating presentation slides in Typst.