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Releases: jelolul/milestone

1.1.1.beta

08 Oct 14:34
2e0abc0

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1.1.1.beta Pre-release
Pre-release

What's Changed

  • Added safety checks to skip code when a value doesn’t exist
  • Removed unused or redundant code in various scripts
  • Fixed a bug that threw an error when resetting achievements while they are displayed
  • Fixed is_unlocked() returning true for incomplete progressive achievements

Full Changelog: v1.1.0.beta...v1.1.1.beta

1.1.0.beta

21 Sep 11:09
fa0b15e

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1.1.0.beta Pre-release
Pre-release

What's Changed

  • Added signals to the API documentation (#12)
  • Added achievement groups
  • Reimported demo icons as PNGs

New Methods

Method Description
AchievementManager.progress_group(group_id: String, progress_amount: int) Progresses all achievements in the group using the specified progress amount.
AchievementManager.get_achievements_by_group(group_id: String) Returns a list of achievements in the group.

Full Changelog: v1.0.3.beta...v1.1.0.beta

1.0.3.beta

29 Jul 00:03
c673260

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1.0.3.beta Pre-release
Pre-release

What's Changed

  • Added alphanumeric sorting for the Milestone Editor tree by @jelolul
  • Fixed progress bar value being set in the wrong order by @jelolul
  • Fixed texture generation when image is empty by @lowlevel-1989 in #4
  • Fixed ERROR: Cannot get class 'SVGTexture'. by @lowlevel-1989 in #5
  • Fixed resource loading in custom path by @lowlevel-1989 in #6
  • Fixed memory leak when closing game with active notification by @lowlevel-1989 in #7
  • Added user_interface parameter to achievement_notifier.gd to inherit parent theme settings by @lowlevel-1989 in #8

Full Changelog: v1.0.2.beta...v1.0.3.beta

1.0.2.beta

02 Jul 22:34
a683a0d

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1.0.2.beta Pre-release
Pre-release

Fixes

Achievement Manager

  • Fixed an issue where achievement resources wouldn't load in exported projects.

Full Changelog: v1.0.1.beta...v1.0.2.beta

1.0.1.beta

20 Jun 15:17

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1.0.1.beta Pre-release
Pre-release

Fixes

Shaders

  • Fixed a bug where the shaders would appear white in some instances.
  • Fixed a bug where the shaders wouldn't respect the alpha of the achievements.

Milestone Manager

  • Fixed the achievements preview breaking UI if window was small enough.

Full Changelog: v1.0.0.beta...v1.0.1.beta

Milestone - v1.0.0.beta

12 May 22:20
96db954

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Pre-release

Milestone logo

Milestone

Create and manage achievements through an in-engine editor and display them in your game!

Version badge Godot badge

Table of Contents

Note

This plugin is still in beta and may contain bugs or incomplete features. Please report any issues you encounter on the GitHub repository.

Features

  • Easily create and manage achievements with an in-engine editor
  • Customize the look, behavior, and visibility of each achievement
  • Display achievements in-game using a simple API
  • Track player progress, completion, and rare achievements
  • Seamless integration into existing Godot projects
  • Lightweight and optimized for performance

Installation

To install Milestone, follow these steps:

  1. Make sure you have Godot 4.4 or later installed (i didn't test older versions, but i'm using UIDs which weren't really used in 4.3).
  2. Download the latest release from the releases page.
  3. Extract the addons folder from the downloaded ZIP file into your root project directory. Should look like this:
    my_game/
    β”œβ”€β”€ addons/
    β”‚   └── milestone/
    β”‚       β”œβ”€β”€ autoload/
    β”‚       β”œβ”€β”€ components/
    β”‚       β”œβ”€β”€ scripts/
    β”‚       └── ...
    β”œβ”€β”€ project.godot
    └── ...
    
  4. Open your Godot project and navigate to the Project β†’ Project Settings β†’ Plugins.
  5. Enable the Milestone plugin by checking the box next to it.
  6. You will see a new Milestone tab at the top in the editor. Click on it to open the Milestone manager. Have fun!

Usage

  1. Open the Milestone manager by clicking on the Milestone tab in the editor.
  2. Modify the plugin settings in the Settings tab to your liking.
  3. Create and manage your achievements in the Achievements tab.
  4. Create a new AchievementNotifier node in your scene to allow for displaying achievements in-game.
  5. Modify AchievementNotifier properties to change the behavior of the notifications, their position and the notification component.
  6. Use the AchievementManager API to track player progress and completion of achievements.

API

The AchievementManager API provides a simple way to manage and track achievements in your game. You can use the following methods to interact with achievements:

Method Description
AchievementManager.unlock_achievement(achievement_id: String) Unlocks the achievement with the given ID.
AchievementManager.is_unlocked(achievement_id: String) Returns true if the achievement is unlocked.
AchievementManager.progress_achievement(achievement_id: String, progress_amount: int) Progresses the achievement with the given ID using the specified progress amount.
AchievementManager.get_progress(achievement_id: String) Returns the progress of the achievement.
AchievementManager.reset_achievements() Resets all achievements.
AchievementManager.reset_achievement(achievement_id: String) Resets the achievement with the given ID.
AchievementManager.unlock_all_achievements() Unlocks all achievements.

License

This project is licensed under the MIT License.

Full Changelog: https://github.com/jelolul/milestone/commits/v1.0.0.beta