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An implementation of multi-agent AI for potential usage in real-time strategy (RTS) games using UnitNeurons

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johnlime/UnitNeuronAgents

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UnitNeuronAgents

An implementation of multi-agent AI for potential usage in real-time strategy (RTS) games using UnitNeurons

  • Agents move to user-specified areas instead of a single point as seen in preexisting RTS games

  • Agents constantly stay in groups or clusters while maintaing distance instead of constantly colliding with each other

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demo video

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An implementation of multi-agent AI for potential usage in real-time strategy (RTS) games using UnitNeurons

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