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godot Public
Forked from godotengine/godotGodot Engine – Multi-platform 2D and 3D game engine
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JoltPhysics Public
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
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JoltPhysics.js Public
Port of JoltPhysics to JavaScript using emscripten
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JoltPhysicsHelloWorld Public
Demonstrates how to use CMake to include Jolt Physics in your own project
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JoltPhysicsDocs Public
Archived documentation for all released version of JoltPhysics
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joltc Public
Forked from amerkoleci/joltcJoltPhysics C interface
C++ MIT License UpdatedAug 23, 2025 -
godot-jolt Public
Forked from godot-jolt/godot-joltGodot Jolt – Godot extension that integrates the Jolt physics engine
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PEEL_PhysX_Edition Public
Forked from Pierre-Terdiman/PEEL_PhysX_EditionAn updated build of PEEL dedicated to PhysX
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godot-demo-projects Public
Forked from godotengine/godot-demo-projectsDemonstration and Template Projects
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emscripten Public
Forked from emscripten-core/emscriptenEmscripten: An LLVM-to-WebAssembly Compiler
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ossinsight Public
Forked from pingcap/ossinsightAnalysis, Comparison, Trends, Rankings of Open Source Software, you can also get insight from more than 7 billion with natural language (powered by OpenAI). Follow us on Twitter: https://twitter.co…
TypeScript Apache License 2.0 UpdatedMay 14, 2024 -
BulletPerformanceTest Public
A code snippet to be included into the Bullet repository to compare performance between Jolt and Bullet
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PhysXPerformanceTest Public
A code snippet to be included into the PhysX repository to compare performance between Jolt and PhysX
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RayCastTest Public
Source code + article about efficient ray casting against triangles for games
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SweptEllipsoid Public
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons…
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TankArena Public
Split screen tank multiplayer game made in 1997
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