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[ROADMAP] Create comprehensive documentation for 5 core THUG engine subsystems #32
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Co-authored-by: kamer1337 <[email protected]>
Co-authored-by: kamer1337 <[email protected]>
Co-authored-by: kamer1337 <[email protected]>
Co-authored-by: kamer1337 <[email protected]>
Co-authored-by: kamer1337 <[email protected]>
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Pull Request Overview
This PR implements comprehensive technical documentation for 5 core THUG engine subsystems, delivering detailed architectural documentation totaling 3,694 lines across scripting, rendering, networking, park editor, and memory management systems. Each document provides in-depth coverage of system architecture, implementation details, code examples, and cross-references to actual source files.
- Documents the QB scripting system including bytecode execution, data structures, and 500+ built-in functions
- Covers the Nx rendering pipeline with scene management, mesh/texture systems, and platform backends
- Details the multiplayer networking architecture supporting 8-player UDP-based gameplay
Reviewed Changes
Copilot reviewed 5 out of 5 changed files in this pull request and generated 4 comments.
Show a summary per file
| File | Description |
|---|---|
| docs/SCRIPTING.md | Documents QB bytecode scripting system with execution engine, data structures, and API functions |
| docs/RENDERING.md | Covers Nx rendering pipeline including scene management, mesh/texture systems, and platform backends |
| docs/subsystems/NETWORKING.md | Details multiplayer networking with client-server architecture, message system, and game modes |
| docs/subsystems/PARK_EDITOR.md | Documents Create-A-Park editor with grid-based placement, piece hierarchy, and save/load system |
| docs/subsystems/MEMORY.md | Covers custom memory management with regions, pools, heap allocators, and debugging tools |
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| - `Code/Sk/Components/GoalEditorComponent.h/cpp` - Goal editing | ||
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| ### Legacy | ||
| - `Code/Sk/ParkEditor/` - Original park editor (older version) |
Copilot
AI
Oct 9, 2025
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[nitpick] This reference to a legacy park editor directory lacks context. Consider clarifying what distinguishes the older version from ParkEditor2, or remove if the legacy system is not relevant to current documentation.
| - `Code/Sk/ParkEditor/` - Original park editor (older version) | |
| - `Code/Sk/ParkEditor/` - Original park editor used in earlier games (e.g., Tony Hawk's Pro Skater 4); superseded by ParkEditor2 in Tony Hawk's Underground and no longer maintained. |
| void QueryMasterServer() | ||
| { | ||
| // Connect to master server | ||
| ConnectToServer("masterserver.example.com", 6500); | ||
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| // Request server list | ||
| SendMessage("GET_SERVER_LIST"); | ||
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| // Receive server list | ||
| ServerInfo* servers = ReceiveServerList(); | ||
| } |
Copilot
AI
Oct 9, 2025
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[nitpick] The example uses a placeholder domain 'masterserver.example.com' which may be confusing. Consider using a more obvious placeholder like 'master.game.example' or adding a comment indicating this is a placeholder.
| **Implementation**: See `Code/Gfx/Vulcan/IMPLEMENTATION.md` | ||
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Copilot
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Oct 9, 2025
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These references point to documentation files that may not exist. Verify these paths are correct or remove the references if the files don't exist in the current codebase.
| **Implementation**: See `Code/Gfx/Vulcan/IMPLEMENTATION.md` |
| **References**: See `Code/Gfx/DirectX/README.md` | ||
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Copilot
AI
Oct 9, 2025
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These references point to documentation files that may not exist. Verify these paths are correct or remove the references if the files don't exist in the current codebase.
| **References**: See `Code/Gfx/DirectX/README.md` |
Overview
This PR addresses the roadmap goal of creating comprehensive technical documentation for the THUG (Tony Hawk's Underground) engine. It delivers 5 high-priority documentation tasks from TASKS.md, adding 3,694 lines of detailed technical documentation covering core engine subsystems.
Documentation Added
1. Scripting System (
docs/SCRIPTING.md)Documents the QB (QuickByte) scripting system - the game's custom bytecode-based scripting language that drives gameplay logic, UI, animations, and events.
Key Topics:
2. Rendering Pipeline (
docs/RENDERING.md)Documents the Nx rendering system - a flexible platform-independent graphics architecture supporting multiple backends.
Key Topics:
3. Park Editor (
docs/subsystems/PARK_EDITOR.md)Documents the Create-A-Park editor - the powerful level creation system allowing players to design custom skateparks.
Key Topics:
4. Memory Management (
docs/subsystems/MEMORY.md)Documents the custom memory management system designed for console gaming with strict memory budgets.
Key Topics:
5. Networking System (
docs/subsystems/NETWORKING.md)Documents the multiplayer networking system supporting 8-player LAN and Internet play.
Key Topics:
Documentation Standards
All documentation follows consistent standards:
Related Tasks
Completes 5 tasks from TASKS.md:
Impact
This documentation significantly improves the accessibility of the THUG engine codebase by providing:
The documentation is structured to support the project's goals of understanding, preserving, and potentially modernizing the THUG engine codebase.
Original prompt
💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.