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Copilot AI commented Oct 9, 2025

Overview

This PR implements a complete backend architecture framework in the CMake build system, providing a flexible and validated system for selecting graphics and audio backends for the THUG PC port.

Problem

The repository had documented backend architectures (Vulkan, DirectX, OpenGL for graphics; SDL2, OpenAL, FMOD for audio) with stub implementations and README files, but lacked CMake integration to actually select and configure these backends during the build process.

Solution

Added comprehensive CMake configuration for backend selection with validation, helpful messages, and a clear build summary.

Graphics Backend Options

Three graphics backend options are now available:

  • Vulkan (-DUSE_VULKAN_RENDERER=ON) - Recommended, cross-platform (Windows, Linux, macOS)
  • DirectX (-DUSE_DIRECTX_RENDERER=ON) - Windows only (validated by CMake)
  • OpenGL (-DUSE_OPENGL_RENDERER=ON) - Cross-platform alternative

Audio Backend Options

Four audio backend options are now available:

  • SDL2 (-DAUDIO_BACKEND=SDL2) - Recommended, simple API, free and open source
  • OpenAL (-DAUDIO_BACKEND=OpenAL) - 3D positional audio, hardware acceleration
  • FMOD (-DAUDIO_BACKEND=FMOD) - Professional features, requires commercial license
  • None (default) - No audio backend selected

Key Features

  1. Validation: Ensures only one graphics backend is selected at a time
  2. Platform Checks: DirectX automatically validated as Windows-only
  3. SDK Detection: Automatically detects Vulkan and OpenGL SDKs when available
  4. Helpful Messages: Provides installation instructions for each backend
  5. Build Summary: Displays selected backends in a clear summary at end of configuration

Example Usage

# Default configuration
cmake ..

# Recommended configuration
cmake -DUSE_VULKAN_RENDERER=ON -DAUDIO_BACKEND=SDL2 ..

# Alternative configurations
cmake -DUSE_OPENGL_RENDERER=ON -DAUDIO_BACKEND=OpenAL ..
cmake -DUSE_DIRECTX_RENDERER=ON -DAUDIO_BACKEND=SDL2 ..  # Windows only

Build Output Example

=================================================================
THUG Build Configuration Summary
=================================================================
Platform:        Linux
Build type:      Debug
C++ Compiler:    /usr/bin/c++
C Compiler:      /usr/bin/cc

Graphics:        Vulkan (recommended)
Audio:           SDL2
=================================================================

Changes

Main CMakeLists.txt

  • Added backend configuration section with options for all graphics and audio backends
  • Implemented validation logic to prevent invalid configurations
  • Added platform-specific validation (DirectX Windows-only)
  • Added SDK detection for Vulkan and OpenGL
  • Created build configuration summary display
  • Prepared library linking sections for when implementations are complete

Code/Gfx/CMakeLists.txt

  • Added support for DirectX and OpenGL backends alongside existing Vulkan support
  • Added compile definitions for each backend
  • Added status messages indicating which graphics backend is enabled

Code/Gel/CMakeLists.txt

  • Added support for SDL2, OpenAL, and FMOD audio backends
  • Added compile definitions for each backend
  • Added status messages indicating which audio backend is enabled

BUILDING.md

  • Added backend architecture section with usage examples
  • Updated configuration instructions
  • Updated "What Still Needs Work" section to reflect architecture progress

Testing

Comprehensive testing performed on all configurations:

  • ✅ Default (no backends selected)
  • ✅ Each graphics backend individually (Vulkan, DirectX, OpenGL)
  • ✅ Each audio backend individually (SDL2, OpenAL, FMOD)
  • ✅ Multiple valid combinations (6+ tested)
  • ✅ Error validation for multiple graphics backends selected simultaneously
  • ✅ Platform validation for DirectX on non-Windows systems

Impact

This implementation provides:

  • A professional, production-ready build configuration system
  • Clear guidance for users on backend selection
  • Validation to prevent invalid configurations
  • Foundation for contributors to implement actual backend code
  • Extensible framework for adding additional backends in the future

Related Documentation

See docs/BACKEND_ARCHITECTURE.md for detailed documentation on each backend option, including:

  • Implementation requirements
  • Platform compatibility
  • Advantages and trade-offs
  • Integration guides

Next Steps

With this framework in place, contributors can now:

  1. Implement actual graphics backend code (Vulkan/DirectX/OpenGL)
  2. Implement actual audio backend code (SDL2/OpenAL/FMOD)
  3. Test backend integration with game code
  4. Add additional backends as needed
Original prompt

backend architecture inplementation


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Copilot AI changed the title [WIP] Implement backend architecture for project Implement backend architecture in CMake build system Oct 9, 2025
Copilot AI requested a review from kamer1337 October 9, 2025 19:26
Copilot finished work on behalf of kamer1337 October 9, 2025 19:26
@kamer1337 kamer1337 marked this pull request as ready for review October 9, 2025 19:28
@Copilot Copilot AI review requested due to automatic review settings October 9, 2025 19:28
@kamer1337 kamer1337 merged commit fed0e47 into master Oct 9, 2025
2 of 8 checks passed
@kamer1337 kamer1337 deleted the copilot/implement-backend-architecture branch October 9, 2025 19:28
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Pull Request Overview

This PR implements a comprehensive backend architecture framework in the CMake build system for the THUG PC port, enabling users to select and configure graphics and audio backends during the build process. The implementation transforms existing stub backend implementations into a validated, configurable system with clear user guidance.

Key changes:

  • Added CMake options for graphics backends (Vulkan, DirectX, OpenGL) with validation and platform checks
  • Added audio backend selection system (SDL2, OpenAL, FMOD) with informative configuration messages
  • Enhanced build system with comprehensive validation, SDK detection, and detailed build summaries

Reviewed Changes

Copilot reviewed 4 out of 4 changed files in this pull request and generated 2 comments.

File Description
CMakeLists.txt Core backend architecture implementation with validation, SDK detection, and build summary
Code/Gfx/CMakeLists.txt Graphics backend support with compile definitions and status messages
Code/Gel/CMakeLists.txt Audio backend support with compile definitions and status messages
BUILDING.md Updated documentation with backend configuration examples and usage instructions

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Comment on lines +129 to +133
message(STATUS " -DUSE_VULKAN_RENDERER=ON (recommended, cross-platform)")
if(WIN32)
message(STATUS " -DUSE_DIRECTX_RENDERER=ON (Windows only)")
endif()
message(STATUS " -DUSE_OPENGL_RENDERER=ON (cross-platform)")
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[nitpick] The graphics backend options display logic is duplicated. Consider extracting this into a function or variable to improve maintainability and ensure consistency across the codebase.

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Comment on lines +167 to +170
message(STATUS " Available options:")
message(STATUS " -DAUDIO_BACKEND=SDL2 (recommended, simple API, free)")
message(STATUS " -DAUDIO_BACKEND=OpenAL (3D positional audio, free)")
message(STATUS " -DAUDIO_BACKEND=FMOD (professional features, requires license)")
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Copilot AI Oct 9, 2025

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[nitpick] The audio backend options display logic is also duplicated with the validation section above. Consider consolidating these option displays to reduce code duplication.

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2 participants