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Implement backend architecture in CMake build system #35
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Co-authored-by: kamer1337 <[email protected]>
Co-authored-by: kamer1337 <[email protected]>
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Pull Request Overview
This PR implements a comprehensive backend architecture framework in the CMake build system for the THUG PC port, enabling users to select and configure graphics and audio backends during the build process. The implementation transforms existing stub backend implementations into a validated, configurable system with clear user guidance.
Key changes:
- Added CMake options for graphics backends (Vulkan, DirectX, OpenGL) with validation and platform checks
- Added audio backend selection system (SDL2, OpenAL, FMOD) with informative configuration messages
- Enhanced build system with comprehensive validation, SDK detection, and detailed build summaries
Reviewed Changes
Copilot reviewed 4 out of 4 changed files in this pull request and generated 2 comments.
| File | Description |
|---|---|
| CMakeLists.txt | Core backend architecture implementation with validation, SDK detection, and build summary |
| Code/Gfx/CMakeLists.txt | Graphics backend support with compile definitions and status messages |
| Code/Gel/CMakeLists.txt | Audio backend support with compile definitions and status messages |
| BUILDING.md | Updated documentation with backend configuration examples and usage instructions |
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| message(STATUS " -DUSE_VULKAN_RENDERER=ON (recommended, cross-platform)") | ||
| if(WIN32) | ||
| message(STATUS " -DUSE_DIRECTX_RENDERER=ON (Windows only)") | ||
| endif() | ||
| message(STATUS " -DUSE_OPENGL_RENDERER=ON (cross-platform)") |
Copilot
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Oct 9, 2025
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[nitpick] The graphics backend options display logic is duplicated. Consider extracting this into a function or variable to improve maintainability and ensure consistency across the codebase.
| message(STATUS " Available options:") | ||
| message(STATUS " -DAUDIO_BACKEND=SDL2 (recommended, simple API, free)") | ||
| message(STATUS " -DAUDIO_BACKEND=OpenAL (3D positional audio, free)") | ||
| message(STATUS " -DAUDIO_BACKEND=FMOD (professional features, requires license)") |
Copilot
AI
Oct 9, 2025
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[nitpick] The audio backend options display logic is also duplicated with the validation section above. Consider consolidating these option displays to reduce code duplication.
Overview
This PR implements a complete backend architecture framework in the CMake build system, providing a flexible and validated system for selecting graphics and audio backends for the THUG PC port.
Problem
The repository had documented backend architectures (Vulkan, DirectX, OpenGL for graphics; SDL2, OpenAL, FMOD for audio) with stub implementations and README files, but lacked CMake integration to actually select and configure these backends during the build process.
Solution
Added comprehensive CMake configuration for backend selection with validation, helpful messages, and a clear build summary.
Graphics Backend Options
Three graphics backend options are now available:
-DUSE_VULKAN_RENDERER=ON) - Recommended, cross-platform (Windows, Linux, macOS)-DUSE_DIRECTX_RENDERER=ON) - Windows only (validated by CMake)-DUSE_OPENGL_RENDERER=ON) - Cross-platform alternativeAudio Backend Options
Four audio backend options are now available:
-DAUDIO_BACKEND=SDL2) - Recommended, simple API, free and open source-DAUDIO_BACKEND=OpenAL) - 3D positional audio, hardware acceleration-DAUDIO_BACKEND=FMOD) - Professional features, requires commercial licenseKey Features
Example Usage
Build Output Example
Changes
Main CMakeLists.txt
Code/Gfx/CMakeLists.txt
Code/Gel/CMakeLists.txt
BUILDING.md
Testing
Comprehensive testing performed on all configurations:
Impact
This implementation provides:
Related Documentation
See
docs/BACKEND_ARCHITECTURE.mdfor detailed documentation on each backend option, including:Next Steps
With this framework in place, contributors can now:
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