Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Tags: kamyker/Mirror

Tags

v57.0.0

Toggle v57.0.0's commit message
breaking: fix: kcp2k V1.16

- fix: SendUnreliable respects ArraySegment.Offset
- fix: potential bug with negative length (see PR MirrorNetworking#2)
- breaking: removed pause handling because it's not necessary for Mirror anymore

v56.0.0

Toggle v56.0.0's commit message
breaking: removed legacy NetworkVisibility system

v55.3.9

Toggle v55.3.9's commit message
syntax

v55.3.8

Toggle v55.3.8's commit message
fix: InterestManagement Awake

- Don't check for active server or client
- static `aoi` must always be set

v55.3.7

Toggle v55.3.7's commit message
fix: NetworkManagerHUD use NetworkManager.singleton

v55.3.6

Toggle v55.3.6's commit message
fix: RuntimeInitializeOnLoadMethod BeforeSceneLoad

- RuntimeInitializeLoadType.BeforeSceneLoad is requred so methods with this attribute fire BEFORE Awake

v55.3.5

Toggle v55.3.5's commit message
fix: Fixed PlayerCamera scripts in examples

- can't unparent camera in OnDisable
- Player may be in a subscene so put camera in active scene after unparenting so it's not lost if additive is unloaded.
- Moving player object between subscenes unexpectedly fires OnDisable & OnEnable...who knew?

v55.3.4

Toggle v55.3.4's commit message
syntax

v55.3.3

Toggle v55.3.3's commit message
fix: NetworkStartPosition use Start instead of Awake

- NetworkManager::ResetStatics fires after scene object's MonoB.Awake and wipes the static list

v55.3.2

Toggle v55.3.2's commit message
fix: moved MirrorIcon to Editor folder

- excludes it from builds