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Microsoft
- Seattle, WA
- https://kitzeller.github.io/
Highlights
- Pro
Stars
Unity MCP acts as a bridge, allowing AI assistants (like Claude, Cursor) to interact directly with your Unity Editor via a local MCP (Model Context Protocol) Client. Give your LLM tools to manage a…
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
React Native Mapview component for iOS + Android
A utility-first CSS framework for rapid UI development.
A React Rich Text Editor that's block-based (Notion style) and extensible. Built on top of Prosemirror and Tiptap.
Blended lighting system for Unity that works with standard Sprites
Laigter: automatic normal map generator for sprites!
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
UImGui (Unity ImGui) is an UPM package for the immediate mode GUI library using ImGui.NET. This project is based on RG.ImGui project.
A library for patching, replacing and decorating .NET and Mono methods during runtime
DigitalRune Engine - .NET libraries for developing 3D games with XNA and MonoGame
A markdown parser and compiler. Built for speed.
Development repository for the CodeMirror editor project
TypeScript execution and REPL for node.js
Nez is a free 2D focused framework that works with MonoGame and FNA
A few cross-platform game samples using MonoGame.
Lite reliable UDP library for Mono and .NET