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v37.0.1

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fix: NetworkServer.OnTransportDisconnected doesn't call conn.Disconne…

…ct() again. avoids possible deadlocks etc.

v37.0.0

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breaking: Transport.ServerDisconnect return value changed from bool t…

…o void because it's not used anywhere

v36.2.0

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feat: sync scale and interpolation adjustments

- PR MirrorNetworking#2704 should have been prefixed with "feat" for version bump

v36.1.1

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fix: Network Authentators: Removed NetworkConnection parameter (Mirro…

…rNetworking#2703)

As was done in other areas, now using `NetworkClient.connection` instead of passing a `conn` parameter around.
- Abstract NetworkAuthenticator now has obsoletes.
- Basic and Timeout Authenticators Updated
- Network Manager Updated
- Script Template Updated

untagged-63b6044825a6d7698ed0

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fix: Network Authentators: Removed NetworkConnection parameter (Mirro…

…rNetworking#2703)

As was done in other areas, now using `NetworkClient.connection` instead of passing a `conn` parameter around.
- Abstract NetworkAuthenticator now has obsoletes.
- Basic and Timeout Authenticators Updated
- Network Manager Updated
- Script Template Updated

v36.1.0

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feat: Prevent Player Prefab from being added to spawnPrefabs (MirrorN…

…etworking#2678)

* feat: Prevent Player Prefab from being added to spawnPrefabs
This will prevent this unhelpful warning:
`Replacing existing prefab with assetId 'c3ee5d2b-0807-ecb4-f85b-93753624468e'. Old prefab 'Player', New prefab 'Player'`

* added comment

Co-authored-by: MrGadget1024 <[email protected]>

v36.0.0

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breaking: MessagePacking GetId<T> return value changed to ushort beca…

…use that's what it always is. type safety matters.

v35.1.1

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fix: Added ServerAuthFailed bool to Basic Authenticator

Fixes MirrorNetworking#2621

v35.1.0

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feat: Call ConfigureServerFrameRate For Headless Clients (MirrorNetwo…

…rking#2660)

* feat: Call ConfigureServerFrameRate for headless clients

* code order consistancy

Co-authored-by: MrGadget1024 <[email protected]>

v35.0.3

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fix: MirrorNetworking#2579 - Weaver skips already weaved assemblies w…

…hen restarting Unity. fixes a bug where GeneratedNetworkCode class would exist twice, while the newer one was missing some writers