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v31.1.1

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fix: Multiple Additive Scenes - wrong mesh and materials

v31.1.0

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feat: Move Network Manager out of DDOL in StopServer and StopClient (M…

…irrorNetworking#2582)

* feat: Move Network Manager out of DDOL in StopServer and StopClient
- Moves Network Manager out of DDOL before going to offline scene to avoid collision and let a fresh Network Manager be created.

* removed spaced between braces

Co-authored-by: MrGadget1024 <[email protected]>

v31.0.2

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Revert "LocalConnections.LocalConnectionBuffer replaced with System.Q…

…ueue (MirrorNetworking#2585)"

This reverts commit b09d168.

v31.0.1

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Removed old files

v31.0.0

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LocalConnections.LocalConnectionBuffer replaced with System.Queue (Mi…

…rrorNetworking#2585)

v30.5.1

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fix: making exception for OnDeserializeSafely more clear (MirrorNetwo…

…rking#2562)

v30.5.0

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feat: Add ScriptTemplates to repo and package (MirrorNetworking#2559)

Co-authored-by: MrGadget1024 <[email protected]>

v30.4.3

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perf: Batching (MirrorNetworking#2552)

* perf: Batching. Batches message into Transport.GetMaxPacketSize sized chunks and sends them every batchInterval

* don't log time

* Transport.GetMaxBatchSize and kcp override it to always use MTU

* remove comment

* NetworkConnectionToClient tests

* Test: Send_BatchesUntilUpdate

* Test: Send_BatchesUntilInterval

* fix: initialize last send time with NetworkTime.time

* better comment

* fixing reset after sending batch

Need to reset both position and length

* revert the transportreceive change for localconnections.
before it didn't work because of the length bug that is fixed now.

* added test to avoid length bug in the future

* optional

* enable batching in benchmark demo for max scale

Co-authored-by: James Frowen <[email protected]>

v30.4.2

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fix(SimpleWebTransport): removing unimportant error

ReadHelperException can be throw when connection disconnects, this is normal and should not be sent to mirror as an error.

v30.4.1

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fix: NetworkServer.OnConnected allows for connectionIds < 0 now. some…

… transports like kcp use hashing where connectionIds can easily be < 0, which previously was not allowed.