Texture is a toolset designed for the production of scientific content. It uses the Dar Format, which defines a stricter form of the JATS Archiving and Interchange Tag Set ("green" v. 1.1) XML standard.
Feature requests can be made via the GitHub issues using a Feature request template. It will be assessed and costed, then scheduled accordingly in collaboration with the requesting organisation. Please feedback any problems with the product using the Bug template.
You can run Texture with Docker. This is the easiest way to get started.
First, build the Docker image.
$ docker build -t lucasrodri/texture .Then, run the Docker container.
$ docker run -d -p 4000:4000 lucasrodri/textureOr if you want to run the container from docker hub:
$ docker run -d lucasrodri/texture
## Install
*You need Node 8.x installed on your system.*
Clone the repository.
```bash
$ git clone https://github.com/substance/texture.gitNavigate to the source directory.
$ cd textureInstall via npm.
$ npm installStart the dev server.
$ npm startAnd navigate to http://localhost:4000.
You can save your document changes by pressing CommandOrControl+S.
To test with your own JATS-documents, just replace the contents of data/kitchen-sink/manuscript.xml.
We also offer Texture wrapped in an Electron application.
$ npm run appTo package the application for distribution do the following:
$ npm run releaseRunning the installed application from command line:
open -a /Applications/Texture.app my-article.dar
Running tests in NodeJS (like it is done on TravisCI):
npm testDebugging NodeJS tests:
node make test-nodejs && node --inspect-brk --require esm test/index.js
Then open chrome://inspect. It should show a Remove Target for the test script. Clicking on inspect opens a new window with Chrome Developer Tools.
Running a some NodeJS tests:
TEST="Model" npm test
The environment variable TEST is used as a filter to select test that have that pattern in their name.
Running tests in the browser:
node make test-browser -w -s
Then open localhost:4000/test.
Texture is open source (MIT license), and you are legally free to use it commercially. If you are using Texture to make profit, we expect that you help fund its development and maintenance.
Texture is developed by the Substance Consortium formed by the Public Knowledge Project (PKP), the Collaborative Knowledge Foundation (CoKo), SciELO, Érudit and eLife.
The following people make Texture possible (in random order):
- Alex Garnett (leadership, concept)
- Juan Pablo Alperin (leadership, concept)
- Alex Smecher (concept, dev)
- Tanja Niemann (leadership)
- Melissa Harrison (requirements)
- Giuliano Maciocci (requirements, concept)
- Naomi Penfold (leadership)
- Nick Duffield (design)
- Davin Baragiotta (concept, dev)
- David Cormier (dev)
- Sophy Ouch (design)
- Philipp Zumstein (dev)
- Fabio Batalha Cunha dos Santos (leadership, concept)
- James Gilbert (UX, requirements)
- Luciano Gabriel Panepucci (UX)
- Michael Aufreiter (dev)
- Oliver Buchtala (dev)
- Daniel Beilinson (dev)