This module exports a useGizmo function that enables manipulation of entity position and rotation.
- Download the
object_gizmoresource. - Extract the
object_gizmofolder into your server'sresourcesdirectory. - Add
start object_gizmoto your server'sserver.cfgfile.
exports.object_gizmo:useGizmo(handle)
Ensure the object_gizmo module script is running on your server.
The useGizmo export can be used in any Lua script on the client side as follows:
local handle = --[[Your target entity]]
local result = exports.object_gizmo:useGizmo(handle)result will contain the entity handle, final position, and final rotation.
This module includes a test command testGizmo that demonstrates how to use the gizmo.
The command creates an object at the player's location and then activates the gizmo for that object.
local model = `prop_mp_cone_02`
RegisterCommand('testGizmo', function()
local offset = GetEntityCoords(cache.ped) + GetEntityForwardVector(cache.ped) * 3
lib.requestModel(model)
local obj = CreateObject(model, offset.x, offset.y, offset.z, false, false, false)
local data = exports.object_gizmo:useGizmo(obj)
lib.print.info(data)
end)While using the gizmo, the following controls apply:
- [W]: Switch to Translate Mode
- [R]: Switch to Rotate Mode
- [S]: Switch to Scale Mode (if enabled)
- [Q]: Switch between Relative and World
- [LAlt]: Snap To Ground
- [Enter]: Finish Editing
The current mode (Translate/Rotate) will be displayed on the screen.
The gizmo only works on entities that you have sufficient permissions to manipulate. Make sure you have the correct permissions to move or rotate the entity you are working with.