Future place for examples and demos for Khronos' modern 3D and compute API
I recently did a write-up with my personal view on Vulkan for a hobby developer. It goes into detail on some of the most important things to consider when deciding on how to switch over from Vulkan and also clears up some things that several press articles got wrong.
This repository also contains the 3D models used for examples (and screenshots), see the respective README for details.
A list of interesting links on Vulkan :
- Official page
- Khronos SIGGRAPH 2015 Press Briefing
- NVIDIA SIGGRAPH 15 Conference - Piers Daniell (NVIDIA)
- An Overview of Next-Generation Graphics APIs
- A Whirlwind Tour of Vulkan - Graham Sellers (AMD)
- Porting Source 2 to Vulkan - Dan Ginsburg (Valve)
- Next-Generation Graphics APIs: Similarities and Differences - Tim Foley (NVIDIA Research)
- GDC 2015 presentation
- PowerVR Vulkan demo