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A Easy way to create your own Knowledge-base! Notemd enhances your Obsidian workflow by integrating with various Large Language Models (LLMs) to process your notes, automatically generate wiki-link…
Productive, portable, and performant GPU programming in Python.
A generative world for general-purpose robotics & embodied AI learning.
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
Visual Effect Graph - Samples Project
A tool to export any Unity GameObject into a FBX ASCII format
Caldera data set from Call of Duty®: Warzone™
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
kayru / brdf
Forked from wdas/brdfBRDF Viewer (Win32/VS2010 compatibility)
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Must-read and classic books of computational geometry and computer graphics
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
Helps converting old Unreal (Tournament) maps to UT3 (2007) / UT4 (2015) game.
Diffusion Bee is the easiest way to run Stable Diffusion locally on your M1 Mac. Comes with a one-click installer. No dependencies or technical knowledge needed.