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CMU, Genesis AI
- cs.cmu.edu/~minchenl
- @minchen_li_
Stars
Official repository for BrickGPT, the first approach for generating physically stable toy brick models from text prompts.
Source Codes for Corotational Hinge-based Thin Plates/Shells
A Detailed Performance Benchmark Comparison on Genesis vs Isaac Gym & MJX
A generative world for general-purpose robotics & embodied AI learning.
A Modern C++20 Library of Unified Incremental Potential Contact.
Code for paper Isotropic ARAP energy using Cauchy-Green invariants
A curated set of C++ examples for optimization-based elastodynamic contact simulation using CUDA, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions. Designed for …
Stark is a C++ and Python simulation platform for the robust simulation of rigid and deformable objects in a strongly coupled manner.
A Taichi-powered high-performance numerical simulator for multiscale and multifield geophysical problems
[NeurIPS 2024] Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication
A free online book on the theory and algorithms of physics-based simulations. To make a contribution, please submit pull requests on the mdbook-src repository (not this one), or directly contact th…
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updating.
This is the first fully GPU Optimized IPC framework
One-step image-to-image with Stable Diffusion turbo: sketch2image, day2night, and more
An mdBook preprocessor to automatically number theorems, lemmas, etc.
An mdBook preprocessor to automatically number centered equations and later create a link to these equations for a "LaTeX" type experience.
A preprocessor for mdBook, rendering LaTex equations to HTML at build time.
Resources for Physics based simulation in Computer Graphics 图形学中物理模拟的资源整理
Single Image to 3D using Cross-Domain Diffusion for 3D Generation
A unified framework for 3D content generation.
Code for Siggraph Asia paper
Applied 3D geometry in C++, with a focus on surface meshes.
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.