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Cheat features that can be found entirely within dynamic Analysis which i have also implemented:

  • 2D Esp

  • Health

  • team check

  • Actor check

Rainbow Six Siege X Latest 07.11.2025

"TtSubIntegrateLast" -> update_entity_position.c -> xref to __int64 __fastcall passa_array_delle_entita(__int64 a1, unsigned __int8 a2, _QWORD *temp_entity_array, __int64 a4) -> xref to __int64 __fastcall sub_1292EE80(__int64 a1, __int64 a2)

__int64 base_address_entity_structure; // [rsp+58h] [rbp-50h]


player offset11B2AF44?

13486CA8000 + 11B2AF44 = 134987D2F44

für base addr = Dll injecten und GetModuleHandle(NULL) callen


Signature for 0x129c5bd0: 48 8B C4 44 89 40 ? 48 89 50 ? 48 81 EC ? ? ? ? 48 89 58 ? 48 89 70 update_entity_position

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Reverse engineering RainbowSix

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