Interactive isometric maps for Minetest
Click here to see a live instanceNote: Panorama started as our in-house mapper, and installation is non-trivial as a result. If you're not comfortable with complicated setups, check out mapserver instead!
- PostgreSQL backend for your world
- Several gigabytes of disk space for tiles
- A decent CPU and about a gigabyte of RAM, depending on workload
nodes_dumpmod installed
This is an easier option, especially if you already use a Docker-based setup for your server. There are pre-built Docker images that you can use, or you can build it yourself using provided Dockerfile.
Here's an example docker-compose.yml to get you started:
version: "3"
services:
panorama:
image: ghcr.io/lord-server/panorama:latest
ports:
- "33333:33333"
volumes:
- "/path/to/minetest/worlds/my-world:/var/lib/panorama/world"
- "/path/to/minetest/games/minetest_game:/var/lib/panorama/game"
- "/path/to/panorama/config.toml:/etc/panorama/config.toml"
- "/path/to/tiles:/var/lib/panorama/tiles"
command: ["run"]Building panorama manually requires go 1.21 or newer, due to its use
of log/slog. Afterwards, build the module with the following
commands:
go mod download && go mod verify
go build
This builds the panorama binary in ./panorama.
An example config is provided in config.example.toml. To work
correctly, panorama needs to know how to connect to the server and how
to render the world. To connect, you need to specify the postgres
connection using the world_dsn variable, panorama is not yet capable
of doing this automatically. If you leave world_dsn empty, you might
only receive empty tiles! The node descriptions are obtained from the
world directory using the output from the nodes_dump mod.
The textures and meshes (only .obj currently supported) are fetched
from the game and mod directories. These are specified using the
game_path and mod_pathdirectories.
MIT