Thanks to visit codestin.com
Credit goes to github.com

Skip to content
View lsclarke's full-sized avatar
๐Ÿ 
Working from home
๐Ÿ 
Working from home

Block or report lsclarke

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
lsclarke/README.md

Lenard Clarke

Software Developer Game Developer Front-End Web Developer

I'm a Software Developer based in Maryland with a bachelor's in Simulations and Game Development. As a developer I aim to create exciting cutting-edge solutions and applications, furthermore bringing concepts and ideas to life. The passion and the drive of problem solving and turning words into reality is what yields the best experience possible. Using modern day frameworks and tools to do so. I take pride and satisfaction in developing amazing back-end systems using the knowledge I have gained over the years to develop ready made deliverables for applications and various projects.

Languages and Tools ๐Ÿงฐ:

Programming Languages ๐Ÿ”ง:

C# C++ Java Java Script HTML CSS SQL

Frameworks and Platforms ๐Ÿ”ฉ:

.Net QT Unity Unreal Bootstrap

Database Technologies and Management โš™๏ธ:

Postgre mySQL

Tools and Concepts ๐Ÿ› ๏ธ:

Visual Studio VSCode Eclipse Git Jira

Contact Information ๐Ÿ“ž

Contact me at [email protected] or My Portfolio for any questions/inquiries.

Pinned Loading

  1. Nova-Dynamic-UI-Dialogue-System-Doc Nova-Dynamic-UI-Dialogue-System-Doc Public

    This dialogue system was created with the purpose to help aid game developers and game designers produce quality dialogue and a functioning system that is easy to use and integrate into projects.

  2. Richter-Scale-Calculator Richter-Scale-Calculator Public

    Program designed to calculate the magnitude and energy of earthquakes

    C++ 1 1

  3. Nova-Dynamic-Unity-2D-Spline-Movement-System Nova-Dynamic-Unity-2D-Spline-Movement-System Public

    A prototype rail grinding mechanic I took the time to develop. The desire stems from playing sonic the hedgehog growing up and I think it would be a cool feature for other developers to learn.

    C#

  4. Nightmare-Before-Halloween Nightmare-Before-Halloween Public

    3D Unity FPS Survival Game Project I solo developed. The meshes and assets you see are imported meshes from the unity asset store that I have applied my own code to. See how long you can survive!

    ShaderLab 1

  5. Jump-Masters-Unity-Game Jump-Masters-Unity-Game Public

    2D Unity Adventure Platformer Game Project I solo developed. Play as different characters with unique abilities to get through the levels and become a *JUMP MASTER*!

    C# 1

  6. Unreal-NPC-Behavior-System Unreal-NPC-Behavior-System Public

    This npc system is a pack designed to help developers to implement unique AI behavior. This pack is also an easy way to help get ideas about how you want your ai to work.

    1