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Instanced lines #1058
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Instanced lines #1058
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−16
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almarklein
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Mar 28, 2025
almarklein
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Mar 28, 2025
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almarklein
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Nice!
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The liter complaints. We use ruff for linting (
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Korijn
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Introduces instanced line rendering:
InstancedMesh(Mesh)toInstancedObject(WorldObject)(no real changes) and refactorInstancedMeshto inherit fromMeshandInstancedObjectInstancedLineclass inheriting fromLineandInstancedObjectLineShader(copied the relevant parts fromMeshShader)line.wgsl(copied the relevant parts frommesh.wgsl)The duplications in the shader classes and shader code can probably be generalized to some degree as well, but I am not familiar enough with the templating engine to know how to do that.
Requires #1057 because the multiple inheritance breaks the pick info even more.