Add "KHR_materials_unlit" support #1004
Merged
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Support KHR_materials_unlit
This extension defines an unlit shading model for use in glTF 2.0 materials, as an alternative to the Physically Based Rendering (PBR) shading models provided by the core specification.
It is very useful in situations where resources are limited for mobile devices or stylized materials that do not require lighting (such as "anime" or "hand drawn" appearances).
For Pygfx, it basically corresponds to our MeshBasicMaterial.
This example demonstrates the differences in rendering the same model using unlit and standard PBR, with unlit material on the left unaffected by lighting and PBR material on the right affected by lighting.