Use single buffer to store per-glyph data #1010
Merged
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This PR changes the text geometry to use a single buffer for per-glyph data, instead of 4 separate buffers. This makes the code cleaner, and easier to add more data if we want later. It's also faster on the CPU side, because only one call to
.update_indices()instead of 4. And possibly faster on the GPU (could not measure that effect though).