No blending needed for opaque #1241
Merged
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For opaque objects, the rendering pipeline does not need to enable any blending operations—simply writing the pixel values directly into the buffer is sufficient. This helps improve performance.
This change was originally included in #974, but it seems introduced slight screenshot differences in the CI results, and it was not directly related to the main topic of that PR. To clearly distinguish these differences from those potentially caused by #974 itself, I separated this into an independent PR.