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Animation tech programmer at IO Interactive
Interested in compilers and video game engines & tools.

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Released games

For a detailed view of my professional experience, please refer to my resume.

For a better overview of my portfolio and personal info, please chech my personal website.

Personal projects

  • TexWriter. Shader-based texture generator, developed with C++, OpenGL and ImGui.
  • PJRP. A custom Render Pipeline for Unity, built from scratch using the Core RP library.
  • Xaloc Engine. In-development 2D engine written in C++, with C# scripting using mono.
  • Seagull. Toy programming language, compiling to intermediate language. Targeting MAPL Virtual Machine, an academic virtual machine built at University of Oviedo.

Proprietary Tools

  • Rosetta. Localization tool written in C++, using XML, OpenGL and ImGui. Used for the game localization process in Meteorbyte Studios releases.

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