A standard game of Tic-Tac-Toe in Leo.
⭕ ❕ ⭕ ❕ ❌
➖ ➕ ➖ ➕ ➖
⭕ ❕ ❌ ❕ ⭕
➖ ➕ ➖ ➕ ➖
❌ ❕ ❌ ❕ ⭕
Leo allows users to define composite data types with the struct keyword.
The game board is represented by a struct called Board, which contains three Rows.
An alternative representation would be to use an array, however, these are not yet supported in Leo.
structdeclarations- conditional statements
- early termination. Leo allows users to return from a function early using the
returnkeyword.
Leo provides users with a command line interface for compiling and running Leo programs.
Users may either specify input values via the command line or provide an input file in inputs/.
- Run
leo run <function_name> <input_1> <input_2> ...See ./run.sh for an example.
- Modify
inputs/tictactoe.inwith the desired inputs. - Run
leo run <function_name>leo execute <function_name> <input_1> <input_2> ...leo run new| 0 | 0 | 0 |
| 0 | 0 | 0 |
| 0 | 0 | 0 |
leo run make_move 1u8 1u8 1u8 "{ r1: { c1: 0u8, c2: 0u8, c3: 0u8 }, r2: { c1: 0u8, c2: 0u8, c3: 0u8 }, r3: { c1: 0u8, c2: 0u8, c3: 0u8 } }"| 1 | 0 | 0 |
| 0 | 0 | 0 |
| 0 | 0 | 0 |
leo run make_move 2u8 2u8 2u8 "{ r1: { c1: 1u8, c2: 0u8, c3: 0u8 }, r2: { c1: 0u8, c2: 0u8, c3: 0u8 }, r3: { c1: 0u8, c2: 0u8, c3: 0u8 } }"| 1 | 0 | 0 |
| 0 | 2 | 0 |
| 0 | 0 | 0 |