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Principal Software Developer @ Kopernikus Automotive
- Germany
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23:42
(UTC +02:00) - http://allyourfaultforever.com
- @[email protected]
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Emacs major mode for the nameless language being developed by Jonathan Blow
Path library for C/C++. Cross-Platform for Linux, FreeBSD, Windows and MacOS. Supports UNIX and Windows path styles on those platforms.
Lightweight C# development environment for VSCode
Single header C99 portable library for monitoring filesystem changes. (Windows/Linux/MacOS)
Inspired by the subtle beauty of Japanese sumi-e ink painting, Sumi Light brings a serene monochromatic palette to your coding environment. Like the gentle gradations of ink on paper, this theme us…
A curated list of roguelike development resources
.NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's a…
A .NET ascii/ansi console engine written in C# for MonoGame and SFML. Create your own text roguelike (or other) games!
.NET buffer compression library with native speed, supports gzip, snappy, brotli, zstd, lz4, lzo.
Emacs Plus formulae for the Homebrew package manager
A tool for creating and running Linux containers using lightweight virtual machines on a Mac. It is written in Swift, and optimized for Apple silicon.
Containerization is a Swift package for running Linux containers on macOS.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Environment Cubemap difuse irradiance and specular radiance MIP maps generation with Blender
Hotpatch your Bevy systems, allowing you to change their code while the app is running and directly seeing the results!
ECS Survivors-like game. Repository for a blog series. Flecs framework for ECS and Raylib as a graphics and game library.
A workflow for baked global illumination in the Bevy game engine
An artist-friendly skybox generator wrapping the glTF IBL Sampler