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The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.

C++ 582 78 Updated Feb 22, 2026

A deep dive into Unreal Engine's architecture

122 11 Updated Feb 23, 2024

My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.

C++ 1,049 159 Updated Nov 14, 2025

A project primarily used to test UE5 Mass AI system

C++ 332 67 Updated Nov 25, 2025

Skeletal Based GPU Crowds for UE5 🚀

C++ 524 106 Updated Feb 21, 2026

Stable Diffusion web UI

Python 160,740 29,986 Updated Dec 18, 2025

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.

C++ 9,689 661 Updated Feb 21, 2026

An Unreal Engine 5 plugin that extends ALS-Refactored with a set of popular replicated gameplay features, to demonstrate the extendability of ALS-Refactored in a Modular, Data-Driven, UE5 Way. The …

C++ 322 54 Updated Sep 20, 2025

The Ultimate Starter Kit plugin to speed up development of Unreal Engine games

C++ 353 29 Updated Nov 20, 2024

Unreal Engine plugin that provides a Data-Driven Inventory & Items system.

C++ 119 27 Updated May 24, 2024

A runtime variable watch window for Unreal Engine using ImGui.

C++ 155 11 Updated Sep 29, 2023

Runtime Procedural Terrain Generator for UnrealEngine

C++ 474 115 Updated Dec 10, 2024

C++ and OpenGL implementation of five maze algorithms modified to support N-dimensions, loosely based on Mazes For Programmers book

C++ 15 Updated Aug 28, 2017

Coding along with "Mazes for Programmers" by Jamis Buck

C# 70 12 Updated Aug 7, 2025

Maze generation code, inspired by Mazes for Programmers.

Clojure 458 15 Updated Jul 4, 2020

Collection of maze generation algorithms.

C++ 89 19 Updated Feb 7, 2019

Generate mazes of different shapes and arbitrary sizes using graph theory

C++ 1,084 107 Updated Jun 27, 2025

Walk through an infinite, procedurally generated city

C# 4,833 541 Updated Mar 28, 2021

The source code of the Medieval Fantasy City Generator

Haxe 1,810 279 Updated Jan 9, 2021

A procedural map generator for roguelike games

C++ 217 24 Updated Jul 18, 2021

A tool for Unreal Engine 4 which allows to spawn Instanced Meshes / Actors / Decals along a spline in the editor. The spline's points can snap to the environment and the objects can be aligned to t…

C++ 46 13 Updated Jun 4, 2020

An actor pooling and spawning subsystem plugin for Unreal Engine 5

C++ 4 Updated Jan 19, 2023

Custom tool plugin for creating pathways using splines and instanced meshes in Unreal Engine 4.

C++ 3 Updated Jan 17, 2022

A dungeon generator for Unity

C# 485 63 Updated Feb 10, 2017

Normal & height maps generation from single pictures

Python 1,323 51 Updated Mar 17, 2025

Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin

C++ 1,124 293 Updated Jul 9, 2024

Gameplay Ability System implementation made in C++ and Blueprints that includes the next topics: GameplayAbilities, GameplayEffects, GameplayCues, Blocked Abilities by Tags, C++ code and blueprints…

C++ 17 5 Updated Jan 26, 2021

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

C++ 5,621 962 Updated Apr 6, 2024

A basic setup for using Epic's Gameplay Ability System.

C++ 433 63 Updated Oct 26, 2025

An Unreal Engine 5 template for making your own Pixel Streaming multiplayer games and worlds. Includes Gameplay Ability System, World Partition, and Online Subsystem.

C++ 139 61 Updated Sep 29, 2022
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