Stars
The missing pieces for Unreal's PCG. Graph theory, advanced pathfinding, spatial ops, filtering, asset management, and more.
A deep dive into Unreal Engine's architecture
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
A project primarily used to test UE5 Mass AI system
Stable Diffusion web UI
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
An Unreal Engine 5 plugin that extends ALS-Refactored with a set of popular replicated gameplay features, to demonstrate the extendability of ALS-Refactored in a Modular, Data-Driven, UE5 Way. The …
The Ultimate Starter Kit plugin to speed up development of Unreal Engine games
Unreal Engine plugin that provides a Data-Driven Inventory & Items system.
A runtime variable watch window for Unreal Engine using ImGui.
Runtime Procedural Terrain Generator for UnrealEngine
C++ and OpenGL implementation of five maze algorithms modified to support N-dimensions, loosely based on Mazes For Programmers book
Coding along with "Mazes for Programmers" by Jamis Buck
Maze generation code, inspired by Mazes for Programmers.
Collection of maze generation algorithms.
Generate mazes of different shapes and arbitrary sizes using graph theory
Walk through an infinite, procedurally generated city
The source code of the Medieval Fantasy City Generator
A procedural map generator for roguelike games
A tool for Unreal Engine 4 which allows to spawn Instanced Meshes / Actors / Decals along a spline in the editor. The spline's points can snap to the environment and the objects can be aligned to t…
An actor pooling and spawning subsystem plugin for Unreal Engine 5
Custom tool plugin for creating pathways using splines and instanced meshes in Unreal Engine 4.
Normal & height maps generation from single pictures
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
Gameplay Ability System implementation made in C++ and Blueprints that includes the next topics: GameplayAbilities, GameplayEffects, GameplayCues, Blocked Abilities by Tags, C++ code and blueprints…
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
A basic setup for using Epic's Gameplay Ability System.
An Unreal Engine 5 template for making your own Pixel Streaming multiplayer games and worlds. Includes Gameplay Ability System, World Partition, and Online Subsystem.