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@EVAST9919 EVAST9919 commented Nov 11, 2017

screenshot-408

if (value == flagName) return;
flagName = value;
sprite.Texture = textures.Get($@"Flags/{flagName}");
sprite.Texture = textures?.Get($@"Flags/{flagName}");

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private User user;
public User User
{
set

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protected override bool OnClick(InputState state)
{
profile?.ShowUser(user);
return base.OnClick(state);

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private const int fade_duration = 100;
private const float height = 30;
private const float side_margin = 20;
private const float flag_margin = 60;

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private bool isLoading;
public bool IsLoading
{
set

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private void updateScores()
{
var scoresAmount = scores.Count();

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{
Origin = Anchor.BottomLeft,
TextSize = 30,
Y = height / 4,

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Origin = Anchor.BottomLeft,
TextSize = 30,
Y = height / 4,
X = height / 2,

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@peppy
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peppy commented Nov 15, 2017

screen shot 2017-11-15 at 15 30 17

The score should be displayed using the same font as on song select (Exo). Doesn't need the glow, but use the same font and turn on fixed width.

@peppy peppy changed the title Add Scores section into Beatmap Overlay Add top scores section into Beatmap Overlay Nov 15, 2017
@peppy peppy changed the title Add top scores section into Beatmap Overlay Add top scores section into beatmap overlay display Nov 15, 2017
@peppy peppy merged commit f6bdfa9 into ppy:master Nov 15, 2017
@EVAST9919 EVAST9919 deleted the beatmap_scores branch November 15, 2017 16:22
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2 participants