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@frenzibyte frenzibyte commented Feb 3, 2025

Noticed while working on #31774. This makes it match lazer behaviour.

Another thing that should eventually be done is that the depth ordering should also consider the type of carousel item, so that difficulty panels are always displayed behind set panels, otherwise they may appear on top of set panels during motion (i.e. when expanding/collapsing a set).

Before (with #31774 checked out):

CleanShot 2025-02-03 at 02 39 05

After (with #31774 checked out):

CleanShot 2025-02-03 at 02 38 17

@frenzibyte frenzibyte added area:song-select type/cosmetic Only affects the game visually. Doesn't affect things working or not working. labels Feb 3, 2025
@frenzibyte frenzibyte requested a review from peppy February 3, 2025 07:58
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peppy commented Feb 4, 2025

I probably would have asked to get the full depth implemented (ie giving individual panel types the ability to be depth'd differently) but let's get this in as a starting point.

@peppy peppy merged commit ec88c5e into ppy:master Feb 4, 2025
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@frenzibyte frenzibyte deleted the carousel-v2-depth-ordering branch February 4, 2025 04:08
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