osu!taiko new miss penalty using consistency factor#33409
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tsunyoku merged 4 commits intoppy:pp-devfrom Jun 8, 2025
Merged
osu!taiko new miss penalty using consistency factor#33409tsunyoku merged 4 commits intoppy:pp-devfrom
tsunyoku merged 4 commits intoppy:pp-devfrom
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Lawtrohux
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Jun 5, 2025
osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
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osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs
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tsunyoku
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Jun 8, 2025
Finadoggie
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Aug 18, 2025
* New formulas for effective miss count and penalty * More elaborate comments * More comment stuff
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This was referenced Dec 9, 2025
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These changes rework
effectiveMissCountto be based on a map's total hits and consistency factor, as well as punishing said effective misses more on maps with less total hits and vice versa. Not a huge amount of effort has been put into balancing the numbers, as we plan on doing a full balancing pass once everything we want before next deploy is implemented