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This change replaces the (diff^1.1 + acc^1.1)^1/1.1 formula applied to pp with simply diff+acc, adjusting multipliers for minimal value changes. Taiko's acc values being lower than difficulty on every single play bar a few exceptions means that all this formula did was make acc have even less of an effect on a play's total pp. This is another step towards the larger acc rebalance we have planned for next deploy. Multipliers have also been moved around so that the Difficulty and Accuracy performance attributes always add up to make Total. The approved but not yet merged change to remove multipliers to the Easy mod is also included, hope that doesn't cause trouble merging this

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@Lawtrohux Lawtrohux left a comment

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as discussed, happy with the changes. once we get everything in we can start balancing, however values look good with and without.

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@stanriders stanriders left a comment

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Conflicts

@stanriders stanriders moved this from Pending Review to Pending Maintainers Review in Difficulty calculation changes Jun 6, 2025
@buyaspacecube buyaspacecube requested a review from stanriders June 6, 2025 18:37
@stanriders stanriders enabled auto-merge (squash) June 8, 2025 08:43
@stanriders stanriders merged commit 6ae8a68 into ppy:pp-dev Jun 8, 2025
4 of 8 checks passed
@github-project-automation github-project-automation bot moved this from Pending Maintainers Review to Pending Deploy in Difficulty calculation changes Jun 8, 2025
@buyaspacecube buyaspacecube deleted the multiplier-cleanup branch June 8, 2025 10:26
Finadoggie pushed a commit to Finadoggie/osu that referenced this pull request Aug 18, 2025
ppy#33500)

* Change pp summing and adjust multipliers

* Add back convert consideration for hidden

* And the other one whoops

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Co-authored-by: StanR <[email protected]>
@stanriders stanriders moved this from Pending Deploy to Deployed in Difficulty calculation changes Oct 29, 2025
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3 participants