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osu!taiko consistency factor changes using object strains #34327
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@ppy/pp-maintainers could we please get a sheet for this? |
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!diffcalc |
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looks right to me |
Lawtrohux
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Jul 28, 2025
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happy
tsunyoku
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Jul 28, 2025
Finadoggie
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Aug 18, 2025
* Calculate consistency factor from object strains * Use `totalDifficultHits` in performance calc --------- Co-authored-by: James Wilson <[email protected]>
This was referenced Oct 29, 2025
This was referenced Dec 9, 2025
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With how the consistency factor is currently used, adding easy strains can nerf a map's length bonus and miss penalty. These changes fix that by calculating the consistency factor using
object strainssuch thattotal difficult hits(total hits * consistency factor) will never decrease when easy objects (outside the top 5% of object strains) are added. I factored out the peak combining code in TaikoDifficultyCalculator to avoid duplication but the diffs are really confusing, I recommend looking at the file itself if necessary. This also eliminates the need foreffectiveMissCount