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Flappt (Flutter app template)

coverage style: very good analysis License: MIT


🔐 Default Credentials

  • User: jdoe
  • Password: admin12345

Or configure it manually via:

// lib/core/config/app/user.dart
const defaultUser = User(
  id: 1,
  username: 'jdoe',
  password: 'admin12345',
  details: Details(
    firstname: 'John',
    lastname: 'Doe',
    balance: 50000,
  ),
);

🛠️ Dependencies/Tools

  • Flutter: 3.32
  • Dart: 3.8
  • Code Editor: VS Code (Preferred)

🚀 Getting Started

This project contains 3 flavors:

  • development
  • staging
  • production

To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:

# Development
$ flutter run --flavor development --target lib/main_development.dart

# Staging
$ flutter run --flavor staging --target lib/main_staging.dart

# Production
$ flutter run --flavor production --target lib/main_production.dart

*Flappt works on Android and iOS.


🧪 Running Tests

To run all unit and widget tests use the following command:

$ very_good test --coverage --test-randomize-ordering-seed random

To view the generated coverage report you can use lcov.

# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/

# Open Coverage Report
$ open coverage/index.html

🌐 Working with Translations

This project relies on flutter_localizations and follows the official internationalization guide for Flutter.

Adding Strings

  1. To add a new localizable string, open the app_en.arb file at lib/l10n/arb/app_en.arb.
{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    }
}
  1. Then add a new key/value and description
{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    },
    "helloWorld": "Hello World",
    "@helloWorld": {
        "description": "Hello World Text"
    }
}
  1. Use the new string
import 'package:flappt/l10n/l10n.dart';

@override
Widget build(BuildContext context) {
  final l10n = context.l10n;
  return Text(l10n.helloWorld);
}

Adding Supported Locales

Update the CFBundleLocalizations array in the Info.plist at ios/Runner/Info.plist to include the new locale.

    ...

    <key>CFBundleLocalizations</key>
	<array>
		<string>en</string>
		<string>es</string>
	</array>

    ...

Adding Translations

  1. For each supported locale, add a new ARB file in lib/l10n/arb.
├── l10n
│   ├── arb
│   │   ├── app_en.arb
│   │   └── app_es.arb
  1. Add the translated strings to each .arb file:

app_en.arb

{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    }
}

app_es.arb

{
    "@@locale": "es",
    "counterAppBarTitle": "Contador",
    "@counterAppBarTitle": {
        "description": "Texto mostrado en la AppBar de la página del contador"
    }
}

Generating Translations

To use the latest translations changes, you will need to generate them:

  1. Generate localizations for the current project:
flutter gen-l10n --arb-dir="lib/l10n/arb"
  1. Watch files during development:
dart run tool/watch_l10n.dart

Alternatively, run flutter run and code generation will take place automatically.


Generated by the Very Good CLI 🤖

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Flutter app template

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