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Implementation of Wu's antialiasing algorithm

Minimal implementation of Wu's antialiasing algorithm with a linear line as an example. OpenGL library is utilised as the graphics framework.

Install OpenGl

Linux -- Debian-like

$ sudo apt-get update
$ sudo apt-get install libglu1-mesa-dev freeglut3-dev mesa-common-dev

Other

Don't use other OS's :)

Compile and Run

Compile gcc ./main.c -lglut -lGLU -lGL -o <name_that_you_prefer> Run ./<name_that_you_prefer>

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