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This fork contains modifications and improvements on deriving code base by fork author. Modifications are performed on separate working branches, which are the following:

  • editor-improvements Modifications on level and campaign editing functionality adding more features enabling more flexibility on them
  • separate-objects-output Code refactoring so each *.c file compiles independently instead of single big translation unit
  • savegame-concept Proof-of-concept game state saving with change tracking

How to compile (Linux)

To compile, you need to install at least the following packages:

libopenal-dev libsdl1.2-dev

Then simply issue good ol'

make

How to compile (Windows with VS2008)

Download and install the required libraries:

In Visual Studio add to your include-paths:

  • ...\libvorbis-1.3.1\include
  • ...\libogg-1.2.0\include
  • C:\Program Files\OpenAL 1.1 SDK\include
  • ...\SDL-1.2.14_VC8\include
  • ...\SDL_mixer-1.2.11\include

In Visual Studio add to your library-paths:

  • ...\libvorbis-1.3.1\win32\VS2008\libvorbisfile\Win32\Debug
  • ...\libogg-1.2.0\win32\VS2008\Win32\Debug
  • ...\libvorbis-1.3.1\win32\VS2008\libvorbis\Win32\Debug
  • C:\Program Files\OpenAL 1.1 SDK\libs\Win32
  • ...\SDL_mixer-1.2.11\lib
  • ...\SDL-1.2.14_VC8\lib

Open gish.sln and compile.

How to play

To play, you need the game's resources, more specifically the following directories:

  • animation
  • level
  • music
  • replay (may be empty)
  • sound
  • texture
  • tile01 ... tile07

Under Windows you'll also need the files:

  • OpenAL32.dll
  • SDL.DLL

Copy them into the directory of your compiled binaries and run ./gish or gish.exe.

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Open Source version of the award-winning physics platformer

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