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Diagram as Code Tool Written in Rust with Draggable Editing
Main game repository for Beyond All Reason.
Open source recreation of Daggerfall in the Unity engine
Shading models for Unity’s Universal Render Pipeline.
A Tailwind CSS-style UI framework for Unity's UI Toolkit
Runtime NavMesh dynamic building for Unity Entities.
ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets
A Unity DOTS framework for my personal projects
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations wit…
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
A simple and easy-to-use library to enjoy videogames programming
OpenUPM - Open Source Unity Package Registry (UPM)
LibreCAD is a cross-platform 2D CAD program written in C++17. It can read DXF/DWG files and can write DXF/PDF/SVG files. It supports point/line/circle/ellipse/parabola/spline primitives. The user i…
Java OpenGL GUI library. Created for using with latest LWJGL (LWJGL 3).
A 3D world/level editor built with Java, Kotlin & libGDX.
The jMonkeyEngine3 Software Development Kit based on Netbeans
A complete 3-D game development suite written in Java.
LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUD…
Fast, lightweight, multi-platform entity component system in Kotlin
A Vulkan / WebGPU / OpenGL engine for Desktop JVM, Android and Javascript written in Kotlin
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Algorithms and Data Structures implemented in Java