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Shows how Godot Drag & Drop can work between Control and Node2D nodes.
Leak-proofing line art filling and segmentation based on trapped-ball filling, and a deep learning model for grouping.
An implementation of the Multi-Neighborhood Neural Cellular Automata (MNNCA), enhancing traditional NCAs with increased expressiveness for complex pattern generation
A Tetris environment to train machine learning agents
CVPR 2021: "Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAE"
[Siggraph Asia, 2020] sketch-transformerMMD: An Improved Sketch Generation Model [Publication: Pixelor: A Competitive Sketching AI Agent. So you think you can beat me?
Taming Transformers for High-Resolution Image Synthesis
Text to Image Diffusion Models in Keras
Zero-shot Image-to-Image Translation [SIGGRAPH 2023]
Extended Difference of Gaussians (xDoG) implementation
A Python implementation of eXtended Difference of Gaussians.
openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm
Walk through an infinite, procedurally generated city
PokeWilds - A Gen 2 Game/Engine using libGDX
Pixel VQ-VAEs for Improved Pixel Art Representation
Animating Arbitrary Objects via Deep Motion Transfer
This repository contains the source code for the paper First Order Motion Model for Image Animation