Thanks to visit codestin.com
Credit goes to github.com

Skip to content
View rochgh's full-sized avatar
  • roc
  • China Shanghai

Block or report rochgh

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

C# 16,058 2,813 Updated Oct 24, 2025

A wonderful list of Game Development resources.

3,610 476 Updated Oct 23, 2025

X-ET 是一个融合了 ET, FairyGUI, luban, YooAsset 的缝合怪。

C# 293 74 Updated Mar 1, 2024

ET + hybridlcr + YooAsset + luban + FGUI + NKGMoba + UniTask

374 83 Updated Jan 27, 2023

Unity3D Client And C# Server Framework

C# 9,519 3,212 Updated Sep 23, 2025

重写RuoYi-Cloud所有功能 整合 SpringCloudAlibaba Dubbo3.0 Sa-Token Mybatis-Plus MQ OSS ES Xxl-Job Docker 全方位升级 定期同步

Java 1,043 315 Updated Oct 27, 2025

MM-Wiki 一个轻量级的企业知识分享与团队协同软件,可用于快速构建企业 Wiki 和团队知识分享平台。部署方便,使用简单,帮助团队构建一个信息共享、文档管理的协作环境。

Go 3,735 851 Updated Apr 6, 2025

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

C++ 7,499 720 Updated Sep 27, 2025

🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现

C# 4,560 1,029 Updated Feb 6, 2020

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,643 532 Updated Apr 23, 2018

Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference

HTML 3,742 1,067 Updated Dec 12, 2022

📖 书籍《Unity Shader入门精要》源代码

ShaderLab 5,923 1,661 Updated Feb 23, 2023

URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader

C# 100 13 Updated Jun 12, 2023

DOTA2自定义游戏开发模板项目,使用typesscript和react开发; Xavier's DOTA 2 custom game template using typescript and react-panorama

Lua 188 105 Updated Jun 7, 2025
ShaderLab 36 11 Updated Jul 31, 2022

Trying to be a Technical Artist.

ASP.NET 266 47 Updated May 7, 2023

Piccolo (formerly Pilot) – mini game engine for games104

C++ 6,436 1,939 Updated Sep 30, 2024

Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity…

C# 180 49 Updated Jun 9, 2024

A lightweight quadtree implementation for javascript

JavaScript 637 123 Updated Nov 11, 2023

Golang - 100天从新手到大师

Smarty 5,998 1,856 Updated Aug 15, 2022

A multi-threaded GOAP system for Unity

C# 1,568 162 Updated Jun 5, 2025

Unity C# reference source code.

C# 12,566 2,551 Updated Oct 24, 2025

一个网络同步实现 详见 http://jjyy.guru/unity3d-lock-step-part-1

C# 16 16 Updated Aug 30, 2017

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

C# 7,556 1,126 Updated Dec 30, 2023

Super-fast, lightweight, easy to use XML parser for the Mac & iOS

Objective-C 579 195 Updated Jan 9, 2023

Elegant HTTP Networking in Swift

Swift 42,186 7,641 Updated Oct 14, 2025

Convert JSON to Swift objects.

Swift 355 62 Updated Nov 8, 2017

Thin wrapper around NSURLSession in swift. Simplifies HTTP requests.

Swift 1,903 311 Updated May 17, 2021

基于cstolua的修改版uLua 【已停止更新】

C# 197 72 Updated Nov 9, 2016
Next