Stars
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
A wonderful list of Game Development resources.
wqaetly / ET
Forked from egametang/ETET + hybridlcr + YooAsset + luban + FGUI + NKGMoba + UniTask
重写RuoYi-Cloud所有功能 整合 SpringCloudAlibaba Dubbo3.0 Sa-Token Mybatis-Plus MQ OSS ES Xxl-Job Docker 全方位升级 定期同步
MM-Wiki 一个轻量级的企业知识分享与团队协同软件,可用于快速构建企业 Wiki 和团队知识分享平台。部署方便,使用简单,帮助团队构建一个信息共享、文档管理的协作环境。
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
🍵 All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
📖 书籍《Unity Shader入门精要》源代码
URasterizer: A software rasterizer on top of Unity, accelerated by Job system & Compute Shader
DOTA2自定义游戏开发模板项目,使用typesscript和react开发; Xavier's DOTA 2 custom game template using typescript and react-panorama
Piccolo (formerly Pilot) – mini game engine for games104
Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity…
A lightweight quadtree implementation for javascript
Unity C# reference source code.
一个网络同步实现 详见 http://jjyy.guru/unity3d-lock-step-part-1
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Super-fast, lightweight, easy to use XML parser for the Mac & iOS
Thin wrapper around NSURLSession in swift. Simplifies HTTP requests.