Thanks to visit codestin.com
Credit goes to github.com

Skip to content

Conversation

@thearturca
Copy link

@thearturca thearturca commented Apr 27, 2025

This PR adds volume calculation for spatial audio and remove raylib sound mutation from SpatialAudioSystem to prevent audio glitching

@thearturca thearturca marked this pull request as draft April 27, 2025 12:12
@thearturca thearturca force-pushed the refactor/audio-system branch from 14b0cfb to f96a6cd Compare April 27, 2025 13:25
@thearturca thearturca marked this pull request as ready for review April 27, 2025 13:57
@thearturca thearturca force-pushed the refactor/audio-system branch 2 times, most recently from 6f4cc75 to 0079bdb Compare April 27, 2025 14:10
thearturca added 6 commits May 4, 2025 11:07
Sometime only for one fram audio spikes in volume. Thats may happen
because of system execution order where differrent systems changes underlying
raylib sound object. This commits adds new system to control sound
settings (volume, pan and pitch).

style(formating): go fmt
chore(dev): adds more asserts on SpatialAudioSystem
@thearturca thearturca force-pushed the refactor/audio-system branch from 0079bdb to 1b6234b Compare May 4, 2025 08:07
@milanjrodd milanjrodd merged commit e63b1a4 into rodd-oss:new-api May 5, 2025
4 of 5 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants