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🔺 Computer Graphics
A framework for rapid prototyping and development of real-time rendering techniques.
Filter-adapted Spatiotemporal Sampling for Real-Time Rendering
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
Personal experimental project to implement clustered shading with WebGPU.
A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
Full featured file Dialog for Dear ImGui
Official DirectX headers available under an open source license
Math library using HLSL syntax with multiplatform SIMD support
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
A fast, header-only, C++17 library for parsing Wavefront .obj files.
This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.
Basic renderer to be used as a starting project for the game physics book series
WebGL 2 lessons starting from the basics
3D-Graphics-Rendering-Cookbook, Second Edition
A serialization format for various persistent Vulkan object types.