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🔺 Computer Graphics

Tools and libraries that focus on GPGPU computing, linear algebra, raster based graphics, ray traced graphics, and real time AI models.
21 repositories

A framework for rapid prototyping and development of real-time rendering techniques.

C 1,107 83 Updated Feb 10, 2026

Filter-adapted Spatiotemporal Sampling for Real-Time Rendering

C++ 200 20 Updated Jan 6, 2025

A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.

C++ 1,345 241 Updated Feb 3, 2026

Personal experimental project to implement clustered shading with WebGPU.

JavaScript 207 21 Updated Jan 27, 2023

FidelityFX Denoiser

C 149 22 Updated Oct 25, 2022

A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.

C++ 65 11 Updated Apr 28, 2021

Full featured file Dialog for Dear ImGui

C++ 1,453 236 Updated Feb 13, 2026

DirectXMesh geometry processing library

C++ 841 161 Updated Feb 20, 2026
C++ 1,777 193 Updated Jan 23, 2026

Official DirectX headers available under an open source license

C 693 190 Updated Feb 23, 2026

Math library using HLSL syntax with multiplatform SIMD support

C++ 1,040 61 Updated Feb 13, 2026

P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library

C++ 791 58 Updated Aug 2, 2024

Awesome D3D12 ecosystem

257 21 Updated Dec 18, 2018

A fast, header-only, C++17 library for parsing Wavefront .obj files.

C++ 209 26 Updated Dec 20, 2025

Immediate Mode Plotting

C++ 5,922 647 Updated Feb 17, 2026

This repo is for glsl shaders converted by hand from libretro's common-shaders repo, since some don't play nicely with the cg2glsl script.

GLSL 1,143 240 Updated Jan 18, 2026

Solve puzzles. Learn CUDA.

Jupyter Notebook 11,959 925 Updated Sep 1, 2024

Basic renderer to be used as a starting project for the game physics book series

C++ 278 55 Updated Jun 25, 2024

WebGL 2 lessons starting from the basics

HTML 1,934 241 Updated Aug 14, 2025

3D-Graphics-Rendering-Cookbook, Second Edition

C++ 552 51 Updated Feb 16, 2026

A serialization format for various persistent Vulkan object types.

C++ 736 69 Updated Feb 20, 2026