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📚 Educational Materials
Caldera data set from Call of Duty®: Warzone™
Epub source for the Standard Ebooks edition of Fables, by Aesop. Translated by V. S. Vernon Jones
A growing, online "textbook" for music theory and aural skills
Code for my From 0 to glTF with WebGPU blog series
A modern ebook manager and reader with sync and backup capacities for Windows, macOS, Linux, Android, iOS and Web
Low-Level Software Security for Compiler Developers
Website pages for realtimerendering.com
A collection of primarily graphics programming focused blog posts.
Graphics Programming Resources List
A series of docs detailing best practices for developing with WebGPU
Sample code for compute shader 101 training
Assets used during the creation of SEED's Project PICA PICA
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
White paper describing the Autodesk Standard Surface shader.
Source code for Game Physics Cookbook
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
[EGSR2020] Real-time Monte Carlo Denoising with the Neural Bilateral Grid
Basic renderer to be used as a starting project for the game physics book series
WebGL 2 lessons starting from the basics