Stars
Prediction-Encoded Pixels - a tiny yet powerful single-header pixel art compression method that focuses on size
Source code for the paper "Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs"
Glaiel Object Notation, "json without the crap" meant for easily edited structured data
DebugView++, collects, views, filters your application logs, and highlights information that is important to you!
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Scrape posts, threads from forums, news aggregators, mail archives, export to JSONL, mailbox, WARC
Command-line program to download image galleries and collections from several image hosting sites
Bash's powerful command line editing in cmd.exe
A simple, fast and user-friendly alternative to 'find'
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
Portable VS Build Tools installer
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".
Math library using HLSL syntax with multiplatform SIMD support
A Basic App in SDL2, Lua 5.3 and CMake
A 2D implementation of Radiance Cascades by Alexander Sannikov.
Cross-platform, super tiny C99 implementation of a system tray icon with a popup menu.
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
A native, user-mode, multi-process, graphical debugger.
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Source code for the https://computerenhance.com programming series
Open Source RTS game made in Godot 4
Simulates a monitor (vsyncs and timing) so you can test various game loop timings to see how many missed or double frames your timing control method has