- San Mateo, CA
- http://www.sunwangshu.com
Stars
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Planar reflections for Unity's Universal Render Pipeline.
This is an interactive machine learning framework for Unity3D. It allows developers the ability to use interactive machine learning in running games.
Provides an efficient allocation free async/await integration for Unity.
Templates for naming convention - TSQL, JavaScript, C#, R, Python, Powershell
A guide and list of negotiations in Persona 5 and Royal. (Incomplete. Work-in-progress.)
Syllabus for Part 2 of Nature of Code: "Intelligence and Learning" at ITP Spring 2017 Edit
Electron + Kinect + PeerJS = Kinect data broadcast to browsers
2016 National Graduate Student Mathematical Contest in modeling, Project A
Fly Dynamic Image Resizer plugin for WordPress
🎹 Making life easy to create a MIDI-app on the web. Includes a library to program synesthesia into your app for memory recognition or for creating trippy effects. Convert soundfonts for Guitar, Bas…
The library for web and native user interfaces.
Broadcasts values from the Microsoft Kinect SDK over OSC
Get KinectV2 skeletons into openFrameworks on your Mac