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syarifjheee/README.md

let wpRequire; window.webpackChunkdiscord_app.push([[ Math.random() ], {}, (req) => { wpRequire = req; }]);

let ApplicationStreamingStore, RunningGameStore, QuestsStore, ExperimentStore, FluxDispatcher, api if(window.GLOBAL_ENV.SENTRY_TAGS.buildId === "366c746173a6ca0a801e9f4a4d7b6745e6de45d4") { ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.default?.getStreamerActiveStreamMetadata).exports.default; RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.default?.getRunningGames).exports.default; QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.default?.getQuest).exports.default; ExperimentStore = Object.values(wpRequire.c).find(x => x?.exports?.default?.getGuildExperiments).exports.default; FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.default?.flushWaitQueue).exports.default; api = Object.values(wpRequire.c).find(x => x?.exports?.getAPIBaseURL).exports.HTTP; } else { ApplicationStreamingStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getStreamerActiveStreamMetadata).exports.Z; RunningGameStore = Object.values(wpRequire.c).find(x => x?.exports?.ZP?.getRunningGames).exports.ZP; QuestsStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getQuest).exports.Z; ExperimentStore = Object.values(wpRequire.c).find(x => x?.exports?.Z?.getGuildExperiments).exports.Z; FluxDispatcher = Object.values(wpRequire.c).find(x => x?.exports?.Z?.flushWaitQueue).exports.Z; api = Object.values(wpRequire.c).find(x => x?.exports?.tn?.get).exports.tn; }

let quest = [...QuestsStore.quests.values()].find(x => x.id !== "1245082221874774016" && x.userStatus?.enrolledAt && !x.userStatus?.completedAt && new Date(x.config.expiresAt).getTime() > Date.now()) let isApp = navigator.userAgent.includes("Electron/") if(!isApp) { console.log("This no longer works in browser. Use the desktop app!") } else if(!quest) { console.log("You don't have any uncompleted quests!") } else { const pid = Math.floor(Math.random() * 30000) + 1000

let applicationId, applicationName, secondsNeeded, secondsDone, canPlay
if(quest.config.configVersion === 1) {
	applicationId = quest.config.applicationId
	applicationName = quest.config.applicationName
	secondsNeeded = quest.config.streamDurationRequirementMinutes * 60
	secondsDone = quest.userStatus?.streamProgressSeconds ?? 0
	canPlay = quest.config.variants.includes(2)
} else if(quest.config.configVersion === 2) {
	applicationId = quest.config.application.id
	applicationName = quest.config.application.name
	canPlay = ExperimentStore.getUserExperimentBucket("2024-04_quest_playtime_task") > 0 && quest.config.taskConfig.tasks["PLAY_ON_DESKTOP"]
	const taskName = canPlay ? "PLAY_ON_DESKTOP" : "STREAM_ON_DESKTOP"
	secondsNeeded = quest.config.taskConfig.tasks[taskName].target
	secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0
}

if(canPlay) {
	api.get({url: `/applications/public?application_ids=${applicationId}`}).then(res => {
		const appData = res.body[0]
		const exeName = appData.executables.find(x => x.os === "win32").name.replace(">","")
		
		const games = RunningGameStore.getRunningGames()
		const fakeGame = {
			cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
			exeName,
			exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
			hidden: false,
			isLauncher: false,
			id: applicationId,
			name: appData.name,
			pid: pid,
			pidPath: [pid],
			processName: appData.name,
			start: Date.now(),
		}
		games.push(fakeGame)
		FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [], added: [fakeGame], games: games})
		
		let fn = data => {
			let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.PLAY_ON_DESKTOP.value)
			console.log(`Quest progress: ${progress}/${secondsNeeded}`)
			
			if(progress >= secondsNeeded) {
				console.log("Quest completed!")
				
				const idx = games.indexOf(fakeGame)
				if(idx > -1) {
					games.splice(idx, 1)
					FluxDispatcher.dispatch({type: "RUNNING_GAMES_CHANGE", removed: [fakeGame], added: [], games: []})
				}
				FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
			}
		}
		FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
		
		console.log(`Spoofed your game to ${applicationName}. Wait for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
	})
} else {
	let realFunc = ApplicationStreamingStore.getStreamerActiveStreamMetadata
	ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
		id: applicationId,
		pid,
		sourceName: null
	})
	
	let fn = data => {
		let progress = quest.config.configVersion === 1 ? data.userStatus.streamProgressSeconds : Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value)
		console.log(`Quest progress: ${progress}/${secondsNeeded}`)
		
		if(progress >= secondsNeeded) {
			console.log("Quest completed!")
			
			ApplicationStreamingStore.getStreamerActiveStreamMetadata = realFunc
			FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
		}
	}
	FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn)
	
	console.log(`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil((secondsNeeded - secondsDone) / 60)} more minutes.`)
	console.log("Remember that you need at least 1 other person to be in the vc!")
}

}

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