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A GPU-parallel Marching Cubes implementation using WebGPU

TypeScript 67 6 Updated Jun 4, 2024

A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP

C# 28 4 Updated Jul 2, 2024
C# 1 Updated Jul 22, 2024

Realtime vulkan cloud rendering

C++ 32 4 Updated Dec 12, 2023

instantly play remote wav streams using fetch API + WebAudio

JavaScript 45 11 Updated Mar 4, 2018

《Real-Time Rendering 4th》 (RTR4) 中文翻译

2,957 387 Updated Mar 13, 2025

Nabla's Tests and Examples source code

C++ 55 15 Updated Oct 31, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 392 21 Updated Dec 14, 2024

旨在学习,共同进步。

483 127 Updated Sep 20, 2024

Alexander Sannikov's Radiance Cascades for Unity's URP

C# 156 11 Updated Nov 1, 2025

Single-header dependency-free BVH construction and traversal library.

C++ 1,022 64 Updated Oct 20, 2025

C++ Binary Serialization Made Easy: Header-only, configurable endianness, cross-platform, no IDL, no exceptions, and no macros

C++ 66 7 Updated Jul 17, 2024

Voxel / ray tracing template for the blog posts.

C++ 61 9 Updated Jun 14, 2024

Code of CWF: Consolidating Weak Features in High-quality Mesh Simplification, ACM Transactions on Graphics, SIGGRAPH 2024

C++ 271 16 Updated Dec 17, 2024

An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"

C++ 124 8 Updated Dec 9, 2024

(WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.

C++ 92 7 Updated Oct 31, 2025
Python 384 12 Updated Aug 23, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,996 2,050 Updated Oct 31, 2025

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 30 3 Updated Aug 22, 2024

My personal Vulkan renderer

C++ 1,779 144 Updated Oct 28, 2025

Open-source plugin with the Core module of Voxel Plugin

C++ 443 30 Updated Oct 31, 2025

This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.

C++ 96 1 Updated Jan 31, 2025

All documents related to my master thesis

TeX 56 4 Updated Sep 1, 2025

A minimal atmospheric scattering implementation for Unity

C# 496 24 Updated Feb 27, 2021

Expanded Math Functionality for Unity

C# 2,641 186 Updated Apr 1, 2025

🐜 Extremely small standalone C# executables using NativeAOT

C# 233 9 Updated Jan 17, 2024

A Unity Project used for Learning GPU Driven Terrain Render

C# 411 94 Updated Jul 17, 2021
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